Reviews

Wingspan, Five Years On

Wingspan launched in 2019 and changed what a "popular" board game could look like. Five years and three expansions later, an essay on what holds up and what has begun to show its age.

On this page 4 sections
  1. 1 What still works
  2. 2 What has begun to show its age
  3. 3 The distinct mood
  4. 4 The question of legacy

Wingspan arrived in 2019 with a kind of quiet authority that few board games achieve. The art was beautiful. The theme — birds, of all things — was novel. The mechanics were familiar enough to feel approachable, distinctive enough to feel new. It sold, and kept selling, and became one of the small group of games that non-gamers will have heard of even if they have never played.

Five years is long enough to ask how the game looks now, with three expansions in print and the design conversation having moved on. The short answer is that Wingspan holds up better than I would have predicted. The longer answer involves a few specific places where the design has aged, and one significant respect in which it remains harder to replace than its imitators have suggested.

What still works

The opening rounds of Wingspan are still among the most pleasurable in modern board gaming. The slow accumulation of birds onto your tableau, the gradual emergence of synergies you did not plan, the small genuine surprises when an unfamiliar bird turns out to combine well with something already in play — these were the design strengths in 2019, and they remain the design strengths now. The game produces a mood that few of its competitors have matched: contemplative, lightly competitive, focused on building something pretty rather than tearing something else down.

The art — by Beth Sobel, Natalia Rojas, and Ana Maria Martinez Jaramillo — has aged, if anything, well. There has been a quiet aesthetic shift in board game art over the last five years toward soft palettes, illustrative rather than rendered styles, and gentle subject matter. Wingspan was early to this shift and looks of-the-moment now in a way it almost couldn't have at launch.

What has begun to show its age

The endgame still drags. This was true at launch and remains true. The fourth round, with players taking shorter and shorter turns under the mounting pressure of fewer remaining actions, can take longer in real time than the second round did. Several published variants address this; none have been adopted as house rule by a critical mass of the community. The original design choice has held, and the original design choice has a problem.

The bonus card distribution has more variance than seems intended. A player who draws bonus cards aligned with their early bird selections plays a different game from a player who draws cards rewarding entirely different strategies. Five years of play data suggests this variance is meaningful and not strictly skill-based. A more deliberate distribution mechanic would have aged better.

The expansion content has been more uneven than the base game. The European expansion was excellent. The Oceania expansion was good but added complexity without proportionate depth. The Asia expansion divided the player base; some find its mechanics interesting, some find them off-tone with the rest of the game. None of these is a disaster; together they suggest the design ceiling for Wingspan was closer to its first release than to its current footprint.

The distinct mood

Where Wingspan remains hard to replace is in the mood it produces. Game designers since 2019 have attempted to clone its formula: gentle theme, engine-building, illustrated cards, lightly competitive interaction. Most of the imitators have been technically competent and emotionally hollow. They look like Wingspan and play like Wingspan and somehow do not feel like Wingspan.

The mood, on closer inspection, is the product of small choices that the imitators have not always replicated. The pace of play. The amount of player interaction (low, but not zero). The visual restraint of the components — wood, restrained color, no flashy plastic. The fact that the bonus structure rewards completing a coherent thematic story rather than chasing whatever produces the highest score. Each of these choices is small. Together they produce the experience that the imitators have failed to capture.

The question of legacy

Wingspan is now part of what people mean when they say "modern board games." It will be referenced in design conversations for another decade at minimum. Whether it is great in some absolute sense or just very good and at the right cultural moment is a question that will sort itself out slowly.

The provisional answer, five years in, is that the design holds up in the parts that mattered most and shows weakness in the parts that mattered least. That is, in the end, what good design looks like. Few games clear that bar. Wingspan still does.